Greetings and well-met! This is the place to come and share a tale... of pretty much anything. This area may be more suited to fire-side chats and long debates, discussions, and arguments than something like Facebook. I like arguments. So, if you care to go a round or two I'll buy you a virtual drink and we can banter into the wee hours.
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Presumably these warriors would meet on the middle of the bridge to try and strike each other down. It is dramatically rich, but tactically simple.
Hmmmm, just had one of those side step thoughts, kinda related, maybe. How would you dice play a scenario with the 2 traditional Japanese warriors who both get to the opposite sides a narrow bridge?
Yeah, we have collected a lot of data over the years. Now, you can go on YouTube and see people testing weapons versus armour and lots of other cool stuff. It sure is easier to figure things out these days. But, those benchmarks were important. It drove me nuts that we'd have complicated "weapon vs. armor" charts and so many other things were so out-of-whack. It wasn't even until a few years ago that I realized that DnD didn't have the fixed length combat round that it said it did. Once I started pulling on some threads the whole system came apart. I get how it happens. I've done pretty much four complete re-writes because I kept finding insurmountable problems with my own assumptions.
We used to do sort of simulations...we even did the running stuff too, I think we proved some 90 foot thing too. It’s been 25 years, hard to remember
That is a good idea. Run a sample scenario through a couple of gaming systems and then "Act" them out with nylon swords on a gridded field.
How about an attempt at real Life simulations using pool noodles and different Turn based rule systems. I remember the whole whack whack suddenly fall down at 0 discussion we had years ago
I certainly do miss the old boards way of things
I am going to be adding my first videos onto YouTube. I was thinking of doing the first one on the pillars of game design used to create the system, and then one explaining why timing and rounds has always been "misunderstood" by other games. Does anyone have any ideas for videos that would be fun and not too academic-sounding?