Over the years as I have talked to people about the game, I have noticed that some words seem to turn some gamers off. These are words like "plausible," "verisimilitude," or "rational." Now I know that these words don't represent bad things, but people tend to think of them as words that take the joy or fun out of fantasy gaming. I am learning -- slowly and lately -- to purge these words from my "elevator speech" about the game and instead use the words "immersive," and "internally consistent." I am convinced that on a concept-level, despite the play-style, I deliver a better game. However, the way that I talk about it comes across as erudite, academic, reserved, and detached. It will help when I can start getting some good test-play sessions recorded and up on YouTube so that people can experience the speed, immersion, and immediacy of the game.
What other words that I use to describe the game should I consider dropping?
Should I hide my pillars somewhere in the back drawer and market the differentiators as :
Natural, Easy, Fast, and Immersive?
I'll care that these words are derivatives or corollaries to my pillars but no-one else will.